Outlast Dev: Xbox One eSRAM is "Small" for 1080p - The Game Runs with Occasional Frame Drops
Microsoft'south Xbox One has taken much flak from its fans due to the resolution-gate issue. There have been tons of debates and controversies regarding the console'south incapability of running several already released and upcoming next-gen video games at full Hd 1080p resolution. The Xbox One eSRAM memory scrap that sits right side by side to the GPU in the system is blamed by many every bit the main reason behind the lack of total Hard disk drive 1080p next-gen games on the console.
Xbox One eSRAM is Pretty "Small" for 1080p, Says Philippe Morin - Outlast Yet Runs at Full HD Resolution With Occasional Frame Drops
An ample number of already released next-gen video games run at lower resolution on the Xbox I than 1080p. Some of the very best games available on the panel such Ryse and Dead Ascent 3 also run at 900p and 720p respectively. Several developers and industry officials believe that the Xbox One eSRAM is the master reason behind the console's inability to run games at 1080p resolution. However, Microsoft claims that the 32mb memory chip is very essential for the console, and the platform holder is trying hard to make its usage more than like shooting fish in a barrel for developers.
The newer version of Xbox One SDK was shipped to developers this calendar month, and it somewhat provided a little boost to the system, that allowed games similar Destiny to run at total Hd 1080p resolution on Microsoft's latest video game console. Simply Blood-red Barrels Studios managed to run its kickoff-person survival horror video game known as Outlive at 1080p resolution on the Xbox One without using the recent SDK update.
GamingBolt spoke to Philippe Morin, the founder of Red Barrels, and asked him to explain how the studio was able to achieve 1080p on Xbox 1 with its highly acclaimed horror video game title known as Outlast without using the June SDK update. Explaining how the Xbox One eSRAM is too small and not enough for video game evolution, Morin Said:
"It is true that the eSRAM is pretty small-scale for 1080p, you lot never seemed to have enough of it. But since Unreal Engine 3 is a expert old forward renderer, we did not need equally much every bit some of the other games using deferred shading."
The programmer revealed previously that Outlast runs at 1080p/60fps with highest graphical setting on the PlayStation 4 console, and according to Morin, the Xbox One version of the game also runs at the aforementioned resolution and frame rate, withal, "there might exist a few frame drops occasionally," obviously considering of the Xbox One eSRAM. Morin likewise explained why the gameplay of Outlive is perfect on the Xbox 1, saying:
"Actually, because of the boosted time development, we were able to set up boosted bugs and do further optimization."
Just to analyze, Outlast is not a very heavy and taxing championship, and it can easily exist maxed out on almost mid-level gaming PCs, but nonetheless, it is quite an achievement to brand the game touch the 1080p/60fps marking when a similar less enervating game chosen Trials Fusion was only able to hitting 900p on Microsoft's latest video game panel. Outlive was recently released on the Xbox 1 and it can now be purchased along with the Whistleblower DLC.
What practise you think nearly Xbox I eSRAM and the horror title, Outlast, running at 1080p? Share your thoughts in the comments department below.
Source: https://wccftech.com/outlast-dev-xbox-esram-small-1080p-game-runs-full-hd-resolution-occasional-frame-drops/
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